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2024/11/24 - Sun 24th - 13.30PM & 17.30PM - Blades in the Dark

2024/11/24 - Sun 24th - 13.30PM & 17.30PM - Blades in the Dark

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

 

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

 

Ticket gives access to two sessions on Sunday 24th of November, starting at 1.30PM.

  • The Game

    Blades in the Dark is a game about a group of daring characters building an enterprising crew. We play to find out if the fledgling crew can thrive amidst the teeming threats that surround it.

    The Players

    Each player creates a character and works with the other players to create the crew to which their characters belong. Each player strives to bring their character to life as an interesting, daring character who reaches boldly beyond their current safety and means.

    The players work together with the Game Master to establish the tone and style of the game by making judgment calls about the mechanics, dice, and consequences of actions. The players take responsibility as co-authors of the game with the GM.

    The Characters

    The characters attempt to develop their crew by performing scores and contending with threats from their enemies.

    The Crew

    In addition to creating characters, you’ll also create the crew by choosing which type of criminal enterprise you’re interested in exploring.

    The Game Master

    The GM establishes the dynamic world around the characters. The GM plays all the non-player characters in the world by giving each one a concrete desire and preferred method of action.

    The GM helps organize the conversation of the game so it’s pointed toward the interesting elements of play. The GM isn’t in charge of the story and doesn’t have to plan events ahead of time. They present interesting opportunities to the players, then follow the chain of action and consequences wherever they lead.

£30.00Price
Only 4 left in stock
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